By Claes Lewenhaupt, Sara Stern, Taylor Shorten & Max Burgess.

My responsibilities :Level design, game design, animator & user interface.

Controller highly recommended

AWARDED FOR BEST FINAL PROJECT AT VANCOUVER FILM SCHOOL CLASS GD39

 

"Jack Lumberman and the Axe of time is a 3D brawler where you play as Jack Lumberman himself. By wielding the magical artifact, the Axe of Time, Jack is able to summon clones of himself from other dimensions to aid him in battle against evil logging robots"

In creating Jack Lumberman and the Axe of Time, our team wanted to tackle the challenge of a brawler while still experimenting within the confines of the genre. In addition to a two-button combo system of light and heavy attacks, Jack has the ability to summon clones to aid him in battle using the Axe of Time. These clones are summoned whenever the player deals damage with the end of a combo finisher.


Short on level design


paper plans


USer interface


Story TRAILER


In game screenshots