GAme projects

 

 

BOOM

Made at The Game Assembly.
First person shooter.

“You are humanity’s most violent convict,fighting your way out of Space Prison with a good ol’ Double Barrel.”

 

TEAM - BIG HAT

PRoject summary

Specifications

  • 4 weeks part time (4h/day) and 2 weeks full time (8h/day) from home due to corona crisis.

  • Reference game: Doom 2016.

  • Requirements:

    • First person game.

    • At least 3 different in-game events.

Tools

  • Engine - Locust Swarm, our own engine and
    scripting tool.

  • Level Editor - Unity.

My contribution

  • Making the Scripts for all events.

  • Enemy Ai-behavior scripts.

  • Level Design.

  • Game Design.

Programming

Josef Abu Nijmeh
Anton Schuman
Eigil Wretström
Gabriel Rivano
Goran Taha

ARt

Karsten Malmquist
Robert Petterson
Simon Martinsson

level design

Claes Lewenhaupt
Karl Thörnblom

ANimation

Daniella Rolf
Linus Liljegren
Ludvig Degerfelt

Technical art

Jacob Vaknin
Robin Hansson
Henrik ZudemBerg

Screenshots


 

SPITE - Undead crusade

Made at The Game Assembly.

Top-down Hack&Slash.

“You are a holy crusader brought back from the dead to cleanse the town from evil cultists.”

 

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Reference game: Diablo.

  • Requirements:

    • Diablo-like gameplay.

    • At least 3 different abilities.

    • A boss battle.

    • Working Ai on a navmesh.

Tools

  • Engine - Locust Swarm, our own engine and
    scripting tool.

  • Level Editor - Unity.

My contribution

  • Scripted events.

  • consulted the creation of the scripting tool.

  • Level Design.

  • Game Design.

  • Created documentation for all pipelines.

TEAM - BIG HAT

Programming

Josef Abu Nijmeh
Anton Schuman
Eigil Wretström
Gabriel Rivano
Goran Taha

ARt

Karsten Malmquist
Robert Petterson
Simon Martinsson

level design

Claes Lewenhaupt
Karl Thörnblom

ANimation

Daniella Rolf
Linus Liljegren
Ludvig Degerfelt

Technical art

Jacob Vaknin
Robin Hansson
Henrik ZudemBerg

Screenshots


 

Inner mission

Made at The Game Assembly.

Rail Shooter.

“You are a virus, infecting an alien body. With LASERS!“

 

TEAM -BIG HAT

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Reference game: Star Fox 64.

  • Requirements:

    • Player and enemy movement on a spline.

    • Make your first game using your custom 3D game engine.

Tools

  • Engine - Locust Swarm, our own engine and
    scripting tool.

  • Level Editor - Autodesk Maya.

My contribution

  • Consulted the creation of the engine and pipelines.

  • Level Design.

  • Game Design.

Programming

Josef Abu Nijmeh
Anton Schuman
Eigil Wretström
Gabriel Rivano
Goran Taha

ARt

Karsten Malmquist
Robert Petterson
Simon Martinsson

level design

Claes Lewenhaupt
Karl Thörnblom

ANimation

Daniella Rolf
Linus Liljegren
Ludvig Degerfelt

Technical art

Jacob Vaknin
Robin Hansson
Henrik ZudemBerg

screenshots


 

Jack lumber man

and the axe of time

Made at Vancouver film School.

Third person brawler.

Awarded for Best Final Project 2015.

“Save the forest by using combos to summon clones to aid you in battle against robots.“

 

Team of four

PRoject summary

Specifications

  • Final Project

  • 12 weeks full time (8h/day).

Tools

  • Unity

My contribution

  • Level Design.

  • Game Design.

  • UI Design

  • Character animation.

level design

Claes Lewenhaupt
Sara Stern

ANimation

Claes Lewenhaupt
Taylor SHorten

Technical art

Taylor Shorten

Programming

Maxwell Burgess
Sara Stern

ARt

Claes Lewenhaupt
Taylor Shorten

Gameplay


 

mistmore

Made at The Game Academy.

Top down adventure.

“Fight, dash and explore to untangle the mystery of the cable infested island controlled by the Old One.“

 

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Reference game: Hyper Light Drifter.

  • Requirements:

    • Make a top down adventure game

    • 3 unlockable areas.

Tools

  • Json scripting.

  • Level Editor - Tiled.

My contribution

  • Level Design.

  • Game Design.

  • Responsible for one of the areas.

TEAM - Emperor studios

level design

Claes Lewenhaupt
Amanda Gardfors Granberg
Emil Petersson

ANimation

Zakarias Henricson
Alexander Kornemalm

Programming

Emil Axelsson
Ludvig Jare
Daniel Vindhjärta
Hannes Rehnström
Elias Öh

ARt

Kushtrim Brahimi
Simon Martinsson
Robert Pettersson

Screenshots


 

hunter

Made at The Game Academy.

2D platformer.

“Fight, dash and explore to untangle the mystery of the cable infested island controlled by the Old One.“

 

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Reference game: Shovel Knight and Hollow Knight.

  • Requirements:

    • Make a 2d-platformer.

Tools

  • Json scripting.

  • Level Editor - Tiled.

My contribution

  • Level Design.

  • Game Design.

TEAM - Horsekraft

Programming

Emil Axelsson
Viktor Jacklin
Pontus Jonsson
Anton Månsson
Jonas Nolér

ARt

Kushtrim Brahimi
Jack Forsberg
Amanda Fröjdö
Weronika Kowalczyk

level design

Claes Lewenhaupt
Simon Isacsson Andersen

ANimation

Alexander Kornemalm
Anton Jonsson

screenshots


 

heroglyph

Made at The Game Academy.

Shmup (Shoot em up).

“Defeat swarms of evil egyptian mechas by wielding the powers of day and night.“

 

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Reference game: Ikaruga.

  • Requirements:

    • Make a Shmup.

Tools

  • Json scripting.

  • Level Editor - Tiled.

My contribution

  • Level Design.

  • Game Design.

team - scarabbacus

level design

Claes Lewenhaupt
Agnes Hagström

ANimation

Zakarias Henricsson
Anders Karlsson
Alfons Sahlberg

Programming

Emil Axelsson
Jelina Karlsson
Rémi Mrozek
Eigil Wreström

ARt

Kushtrim Brahimi
Simon Eimersson
Emma Hugin

screenshots


 

Business inc

Made at The Game Academy.

Point and click.

“save the office from a bomb, hack the boss's computer and get a baby back to its mother!“

 

PRoject summary

Specifications

  • 8 weeks part time (4h/day).

  • Requirements:

    • Make a point and click adventure.

    • 3 different acts.

Tools

  • Json scripting.

My contribution

  • Game Design.

team - Crabby games

level design

Claes Lewenhaupt
Agnes Hagström

ANimation

Zakarias Henricsson
Anders Karlsson
Alfons Sahlberg

Programming

Emil Axelsson
Jelina Karlsson
Rémi Mrozek
Eigil Wreström

ARt

Kushtrim Brahimi
Simon Eimersson
Emma Hugin

screenshots