This portfolio is undergoing major rework to reflect recent years of professional work…
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EXOBORNE - GAME SYSTEMS, ECONOMY AND PROGRESISON DESIGN
This portfolio is undergoing major rework to reflect recent years of professional work…
EXOBORNE - GAME SYSTEMS, ECONOMY AND PROGRESISON DESIGN
Hi, Claes Lewenhaupt's my name and I'm a game developer with a passion for game design and technical level design.
For the past 5 years, I have worked as a Game Designer at Sharkmob. My primary focus was the design and implementation of looting and distribution systems, alongside working on economy, player progression systems and goals.
I’ve designed and created external tools for designers to have a better overview of current implemented loot and economy related designs as well as streamlining loot balance and distribution changes.
I've also led and coordinated multiple cross disciplinary teams to enhance the player experiences in these key fields.
Prior to that I worked as an Art Director and UX/UI Designer at VQuarter, a vacation rental software to improve guest service and property maintenance. I also have years of experience in several fields of Graphic Design. Mostly print, film and animation/motion graphics.
I've always loved to entertain people and my passion for interactive media drew me to games. I'm working hard so that one day I'll be able to leave my mark in Interactive media.
If you think my experience could be a good fit for your project or team, I’d love to hear from you. Don’t hesitate to reach out—I’m always open to a conversation.